On the game: Title Screen

It lives! It lives!

Screenshot of InterSceptre Title Screen

Screenshot of InterSceptre Title Screen

It looks more impressive in the flesh with those bars of colour spinning around the logo.

This screenshot comes to you courtesy of Paint Shop Pro v3 (in which the original graphics were created a decade ago), XNA, and GIMP (which I now use for image editing – so far, adding the transparent masking to the logo).

So, title screen almost complete, this is the point at which traditionally I’d give up on a game and move onto the next thing. That’s because, traditionally, getting this far would have taken weeks and something more interesting would have cropped up in the meantime. I think I might have a bit more staying power this time around… let’s see!

[Update] Couldn’t resist a few extra tweaks: added Spritext font rendering, and made the logo slightly translucent, the way I’d always wanted it. God bless alpha channels.

InterSceptre title screen, with translucency and byline

InterSceptre title screen, with translucency and byline

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  1. April 13th, 2011

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